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[EN] Eclesiar isn't designed about valuing community
Comments (19)
Zimok
Very good take about "not rewarding for building community"
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09-08-2025
0 Votes
Gregorovic
There is no to open economy market country in eclesiar managed properly.
Skill issue
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08-08-2025
2 Votes
Voted by:
PoIand
@nushia do you even understand eclesiar? in erep whichever side has more accs wins, in edom whichever has bigger wallet wins, in ecler organization helps even out the odds. It should have even more tools via mechanics that enable a community that can organize itself yield better results vs communities that cannot. Thats proper game sense. You cannot balance winners and losers thats the point of competition, but who is who should depend on skill too
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08-08-2025
3 Votes
Voted by:
Nushid
The game just seems like a mishmash of cool ideas from other games (where they stare a part of a whole system) put together and twisted into random directions to have this seemingly unique twist. Which results in something that's like a very narrow toilet bowl. If you want to use it, you cannot fit sitting so you must aim true, no room for finesse and trying something else ;P
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08-08-2025
3 Votes
Voted by:
Masacre23
The game is not perfect for sure, but I'm a little burned out about the nonesense wars in eRepublik, at least here there's some logic, but it's right that without people we are nothing
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08-08-2025
1 Votes
Voted by:
Kevin
I've said it many times that every clone will ultimatley fail. Being in the original game since 2008, I've seen what made that game great.
It was the number of players. When every player counts, every player is important. That forces open economics. Couple that with few, if any wars, which meant that every war was important. A meta community was built around to make players stick.
Most clones have copied what made the original game go south. Among a few, training wars and work as manager
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08-08-2025
3 Votes
Voted by:
WolfStark
Good article ⚒️⚒️⚒️
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08-08-2025
1 Votes
Voted by:
PoIand
> Open countries, which generally have political pluralism, will be hampered by parties
well what do you expect? The strength of facist economy is speed and efficiency. Its the only thing smaller communities can use as leverage vs 300 accs zerg rush. Also there are certain aspects you cant clearly see as an outsider but admin does, cant say more to not reveal competitive advantages
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07-08-2025
3 Votes
Voted by:
ciro
Also, my question for you: Do you really believe in fully "open" economies? Because i don't, i always think country government prioritize native citizens even if it isnt controlled by few citizens. Anyway, i am open for discussion, hell even admin is, i think. And what does open economy even mean in this game?
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07-08-2025
0 Votes
ciro
Don't make exception a rule. Eclesiar design lean more towards open economy, its just players dedication to make some countries "closed" loop and profitable. Also dont forget context - some of us play from day 1 when higher quality of products and companies were luxury which led us in natural team making. Third - not every player wants to be involved in economy, I've met multiple fighters that just want to shoot. Game design will be changed.
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07-08-2025
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martial_ant
It's not really problem of open/closed economies. It's problem of community of each country. Some closed economies are nationalising all wealth and use it for military purposes. Most of open economies have problem where players don't want to use their own gold to help country. If all players from open economies used all their gold for military actions, gap wouldn't be huge, but i agree that closed communism (if run properly) have some advantages
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07-08-2025
4 Votes
Voted by:
sw_popka
I believe that security is more of a problem in open than closed economies. Your countries are so poor that they are literally unable to defend themselves unless their citizens spend their personal gold, which a lot of people are not willing to do.
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07-08-2025
1 Votes
Voted by:
Roran
As communism country, i fully agree
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07-08-2025
1 Votes
Voted by:
Morg
Aramitz, I put myself in that second category of non-experienced players. Yes, I've been spending some time, but by elite players I mean those ca. top 20, mostly from day 1, who put almost a year day-by-day into the game. For them it would be, and rightly so, an injustice to be beaten by eg. hundreds of players who play casually just for a few months. As I mentioned before somewhere, I'm not anticipating being active for so long. I actually planned a round number of days.
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07-08-2025
0 Votes
jelef
It's nice to see that other people get it. Mechanics of the game are broken for sure in the dimensions you mention. In this context though, reaching for optimality should not be met with remorse just because it is not "ethical", neither with envy/hostility from other players that are not "benefitting" or employing it.
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07-08-2025
3 Votes
Voted by:
DestructorxD
Very good article. In this kind of game, what matters most are the friends you make along the way, but when many decide to leave, there's less and less desire to continue. And part of that is that to fight big wars you have to farm for a long time, more than a month, and little by little over that time you become more alone.
And I speak from my point of view, which is probably my last war.
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07-08-2025
3 Votes
Voted by:
Aramitz
Morg, it's not about time spent. Even in an open society, time spent directly translated into much faster progression. (e.g. me)
There is however a significant discrepancy between both systems, and it's getting worse over time.
I know you're very active. Mark my words, you'll feel that glass ceiling at some point. Except it's not a glass ceiling, it's a massive lead wall 2 km thick.
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07-08-2025
1 Votes
Voted by:
Morg
It certainly adds a kind of realism when those who put more time and heart into the game also gain more. Otherwise it would be just some massively simplified simulator of real life, and now it is for skillful, dedicated players, which I respect, although I don't have any ambition to be that experienced. You'd have to ask developers, but perhaps it's designed to be a chess game for elite players, not a massive society-building project, due to server constraints, and that was the intention.
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07-08-2025
4 Votes
Voted by:
SMTaishan
Most interesting thing I've read today. Good article.
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07-08-2025
10 Votes
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